What you're doing here the minute the game kicks off is exactly what you'll be doing by the time it ends, and it's a shame. Of course you could argue it's remaining faithful to the golden oldies that inspired it, but it feels as though this one needed a few more modern flourishes or a bigger injection of creativity in order to give its action a lift. It's definitely solid enough in the little it chooses to do, weapons feel satisfying and it looks and sounds fantastic, but it's just not particularly interesting or exciting because it never steps out of its comfort zone. Indeed, for the most part here the threat presented by your foes consists almost entirely of them mindlessly charging in your general direction - with the exception of Mandragores, a few flying bugs and a handful of tower-bound baddies who stand off to use ranged attacks - and as a result the rhythm of Battle Axe's combat feels seriously one-note. On both hard mode - which the game defaults to when you first boot up - and easy difficulty setting, we just never found ourselves needing to mix up our tactics all that often, and this is mainly because the enemies don't provide much in the way of a strategic challenge beyond the occasional mass pile on. Regardless of warrior choice we found ourselves relying almost entirely on our ranged attacks in order to mill through the goblins, orcs and skeletons that stood in our way. On paper there certainly seems to be plenty of diversity in the move sets you've got at your disposal but, in all honesty, the moment-to-moment action doesn't really pack in much variety.
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